Two Souls - Interactive items
Interactive items
In the game we can find various interactive items. Their functions, sizes and weight may vary. Sometimes they will prevent you from reaching your goal, sometimes they will only scare you, sometimes they will help you, and sometimes they may prove to be an essential element in completing the level.
Smash and destroy
In one of the earlier videos I talked about the fact that the knight can attack. And so: in the case of most interactive items, the knight can use his sword and smash the item into pieces. However, it is worth considering in advance whether the destruction of such an object will not have disastrous consequences, especially at the highest difficulty level because, as I have not mentioned before, apart from changes in the arrangement of some elements, or simply their lack or existence, playing at a difficulty level above Normal has one more effect: you may get stuck in the level and not be able to complete it without restarting. And it's not a bug, but a deliberate action. If you don't like this type of solution, just play on a lower difficulty level - it won't be possible to get stuck there.
Mass and size
I mentioned earlier that objects can come in different sizes and weights. The size is obvious - it will block the ability to jump onto, for example, a barrel or box or prevent such an object from passing through a narrow passage. Mass, however, as you can probably guess, influences how quickly, or even at all, something or someone will be able to move this object. Here, as I also mentioned in one of my previous videos, what matters is that the knight is heavier. As a delicate creature, it will be more difficult for the princess to move heavy objects. For a knight, this task will be much simpler, or often even possible.
Force activated
Speaking of the mass of objects: in the previous video I discussed buttons. However, I forgot to add one thing there: each button has a set minimum pressure force to which it will respond. Therefore, it may turn out that the princess will not be able to press a button that the knight will, or it may also turn out that pressing the button will require the use of an object, a heavy object, additionally dropped from an appropriate height. Some objects will also hide in various corners of the castle rooms and unexpectedly fall on the head or other part of the hero's body.
Math and physics
If you paid attention in physics, you probably know that the heavier the object, the worse the consequences will be when encountering it, especially if it is accelerated very much. It is worth remembering this because in Two Souls this rule also applies and applies to many elements, including our heroes. Because yes: whether it is a knight or a princess, falling from above onto an object can also destroy it with all the consequences.
Of course if you preffer watch video instead reading text here you go. It is in Polish language but you can turn of english captions.
Two souls
Two Souls is a gripping 2D platformer that pushes the boundaries of skill and precision.
Status | Released |
Author | olo |
Genre | Platformer |
Tags | 2D, Indie, Pixel Art, Singleplayer, Sprites, Unity |
More posts
- Two Souls - in-level checkpoints support addedMar 15, 2024
- Two Souls Playtest on SteamFeb 28, 2024
- Two Souls - AurasFeb 18, 2024
- Two Souls - PotionsFeb 14, 2024
- Two Souls - SwitchesFeb 11, 2024
- Two Souls - Doors&LeversFeb 11, 2024
- Two Souls - SteeringFeb 11, 2024
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