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Devlog
Two souls
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Devlog
Two Souls - in-level checkpoints support added
March 15, 2024
by
olo
#Checkpoints
Introducing Checkpoints: A Game-Changer for Two Souls Attention, gamers! Are you tired of having to restart a level from scratch every time you make a mistake? We've got some exciting news for you. Tw...
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Two Souls Playtest on Steam
February 28, 2024
by
olo
#Steam, #Playtest
Experience the Thrill: Two Souls Now Available on Steam as Playtest Attention, gamers! Are you ready to embark on an epic journey filled with mystery, adventure, and excitement? Look no further than T...
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Two Souls - Auras
February 18, 2024
by
olo
#Devlog, #Two Souls
Auras Objects that emit auras are usually urns, but don't be surprised if something else emits the aura. You can recognize an aura by the colorful, pulsating light around the emitting object. Once wit...
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Two Souls - Potions
February 14, 2024
by
olo
#Devlog, #Two Souls
Potions Potions are objects that our heroes will drink as soon as they come into contact with them. Because, as you probably noticed earlier, actions are performed automatically in Two Souls - whether...
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Two Souls - Interactive items
February 12, 2024
by
olo
#Devlog, #Two Souls
Interactive items In the game we can find various interactive items. Their functions, sizes and weight may vary. Sometimes they will prevent you from reaching your goal, sometimes they will only scare...
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Two Souls - Switches
February 11, 2024
by
olo
#Devlog, #Two Souls
Switches are another basic object in the game. At first glance, it might seem that the switches are simply levers with a different graphic design. However, this is not true, although they have several...
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Two Souls - Doors&Levers
February 11, 2024
by
olo
#Devlog, #Two Souls
Lever is the basic and one of the main mechanics of the game. Switching it can cause virtually any effect: from opening the door, through activating a trap, to controlling, for example, an elevator. I...
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Two Souls - Steering
February 11, 2024
by
olo
#devlog, #Two Souls
Two Souls is a platform game in which the main element is reaching the exit and trying to keep both characters alive. Because: we control both characters at the same time and no, it is not a game for...
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